>Buli: So, did you manage to get that turnip?
<"Show Buli your Misshapen Turnip."
>Buli: Oh good, you got one. It's a little runty though... Weren't there any nicer ones?
>*You give her an annoyed look. You risked your life to get that turnip from a field that was already picked pretty clean.*
>*...As far as she knew, at least.*
>Hm. You know, I have something that'll help this little one along. Hand me your turnip for just a moment.
<"Um..."
>*You find yourself already being somewhat protective of the small turnip.*
>Buli: You'll need to trust me here, world-hopper. I'll give it right back afterward.
<"Give Buli your Misshapen Turnip."
>Buli: Thank you. Now, let's see here...
>*Buli disappears into her shop, only to return a few moments later with your turnip in hand. It looks to be the same turnip, but slightly different somehow...*
>Here you go, your bond should be strengthened with this one now. It should take substantially less time to animate, according to my- Nevermind. Let's get you started on the animation process!
>*You give the turnip a once over. It appears to be...glowing? You're a little suspicious of what she did to it, but it seems ok otherwise.*
>All you have to do is hold onto it like that.
>Just make sure that you don’t let go of it before it hatches, or you’ll have to start all over again! Be sure to come back and show me the new creature that you've animated, whenever it's ready.
<...That's it?
<...Wait, I have no idea how to take care of this thing.
<"Look at Buli expectantly"
>*Buli notices your expression and turns back to you.*
>Buli: I guess I can answer any questions that you might have about pet care.
<"Ask about pet food."
>Buli: Strangely enough, the companions that world-hoppers animate don't seem to need food to survive, but they do go crazy for confectionery.
<Well at least I only have to worry about feeding myself for now...
<"Ask about pet moods and tasks."
>Buli: Just like us, your animated pets will have fluctuating moods each day. Sometimes they'll be happy, sometimes mad, and sometimes pretty ambivalent.
>Don't be too discouraged if your pet isn't in a very good mood, giving them gifts or treats can help to improve how they're feeling that day.
>Oh, and before I forget - rumor has it that if a pet loves its owner enough, its appearance might change...I haven't seen it myself, but one day I'd like to. If it turns out to be true, anyway.
<Well they seem easy to take care of at least...
>*You still can't help but feel worried.*
>Buli: So you ready to get going? Well, if you want to look around Louise Hill more you should get someone to show you around!
>Calbet and Old Farmhand both know their ways around better than me. They like to mill around in the town tavern a little ways up the hill. Calbet is an archer and Farmhand likes to pretend he isn’t actually a wizard when he really is - if you see him, don’t bring up his outfit. Calbet and Old Farmhand don’t like each other too much though, so you should probably talk to them separately.
>Oh, and if you see Bearnard again...How about we keep this little turnip experiment between us? He’s so serious that he’d probably get mad about the missing turnip. It can be our little secret!
<Not sure how you expect to keep the living turnips a secret with how many you've stolen...
>Be sure to come back here once you've hatched your pet, I'd like to see it! Also, you should probably go meet the rest of the townspeople to get your bearings.
<"Continue up the hill toward the town."
>*You look down at the turnip again. Nothing about just holding it feels like it'll do anything.*
>*...Nor does it feel like that will give you any semblence of how you got here. Or why you can't remember anything. Or why you can't talk.*
>*You try to sing a small tune. Silence.*
>*You pick up the pace. Don't think about how that bothered you more than just talking.*
[Complete quest.]